Source file : globe_3d-collision_detection.ads
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-- GLOBE_3D.Collision_detection
--
-- Copyright (c) Gautier de Montmollin 1999..2008
-- SWITZERLAND
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
-- NB: this is the MIT License, as found 12-Sep-2007 on the site
-- http://www.opensource.org/licenses/mit-license.php
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-- Change log
--
-- 21-May-2008: GM: slide mode working, by adding dist_before > 0.0
-- 14-May-2008: GM: package created (re-used most of old Engine_3D)
package GLOBE_3D.Collision_detection is
-- Reaction to an object - and the world connected to it
type Reaction_method is ( elastic, slide );
type Ball_type is record
centre : Point_3D;
radius : Real;
end record;
-- Collision between a ball, intending to do a step (vector), against
-- an object o. If there is a collision, step is reduced in length and
-- may change direction.
-- Typically, the ball's centre is the camera position and step is the camera's
-- move between two images. But the ball can be the abstraction of any moving
-- object, actor,...
procedure Reaction(
o : Object_3D'Class;
ball : Ball_type;
method : Reaction_method;
step : in out Vector_3D; -- Whole step (in: desired, out: effective)
reacted : out Real -- reaction in proportion to step; in [0,1]
);
--
Unsupported: exception; -- something not yet implemented
Zero_normal, Not_one_normal: exception;
-- only occur when body's check_normals = True,
-- and also when normals are wrong, of course...
end GLOBE_3D.Collision_detection;
GLOBE_3D: Ada library for real-time 3D rendering.
Ada programming.